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A floating SkyFactory island with production lines, crops, machinery and a portal above the Atlas sea

Build the island. Engineer the impossible.

SkyFactory is AtlasMC’s industrial SkyBlock mode. Money builds the island, Crystals power personal progress, Gems buy optional store choices, and Dungeon Tokens buy dungeon gear.

OnlineMinecraft 1.21.11Java + Bedrock

Gameplay values verified against the current SkyFactory source and configuration · September 2026

The production loop

  1. GenerateDroppers create products.
  2. MoveBelts route each item.
  3. ImproveProcessors and multipliers add value.
  4. SellCollectors turn output into Money.
  5. ReinvestExpand, research and automate again.

Your first hour, without the guesswork

The live tutorial teaches one working line before the wider systems open up. Follow it in order: completed states cannot be farmed for duplicate rewards.

  1. 01

    Open the control room

    Run /factory menu and claim the guided Money boost.

    /factory menu
  2. 02

    Claim the first plate

    Click the free purchase plate to place your starter Dropper and Generator.

  3. 03

    Complete the line

    Buy the next two plates for conveyors and a Collector.

  4. 04

    Take the wrench

    The Factory Wrench manages, connects and rotates machines.

    /factory wrench
  5. 05

    Wire the network

    Right-click the Generator, choose Connect cable, then click the machine.

  6. 06

    Make the first sale

    Watch the product travel into the Collector and become Money.

  7. 07

    Earn 10,000 Money

    Keep the line moving and learn where bottlenecks form.

  8. 08

    Upgrade a machine

    Use the wrench menu to improve one part of the line.

  9. 09

    Reach Island Level 2

    Island levels unlock space, limits and new progression.

  10. 10

    Mine 25 Crystals

    Enter the Resource World and hold attack on a crystal until it breaks.

    /resources
Tutorial rewards

Across the current ten-step route you receive Money, Crystals, 50 Pass XP, a Basic Crate Key and a 1.5× Money boost for 30 minutes. The completion reward itself is 1,000 Money, 900 Crystals and 1 Basic Key.

Use /factory tutorial to see the current step, /factory tutorial restart to begin again, or /factory tutorial skip to leave the guide.

Find the system you need

Search the full guide, narrow it by progression area, or jump directly to a chapter.

Press / to search

Showing 13 of 13 chapters

Island, expansion and co-op

Own the island together, expand its buildable grid and keep shared reserves funded.

Island rules and growth
  • You begin with 5,000 Money, 5,000 personal Crystals and a 15×15 island.
  • The island can reach level 60. Expansion adds 5×5 cells; the first costs 1,000 Money, then prices rise with the total area and reachable radius.
  • The base expansion radius is 2 and grows by 1 every three island levels.
  • The base roster is the owner plus four members. Rank benefits can raise the total to 12, and offline members still occupy a slot.
  • Visitors are enabled by default and can be disabled in /factory settings.
Invite, visit and leave safely

Co-op invitations last two minutes and require the island owner online. A player already attached to another island cannot accept. Leaving a co-op makes your own empty island available again.

/factory invite <player>Invite a player to your island.
/factory acceptAccept the pending island invitation.
/factory denyDecline the pending invitation.
/factory remove <player>Remove a member from your island.
/factory leaveLeave your current co-op island.
/factory visit <player>Visit an island that allows visitors.
Personal wallets and island reserves

Factory infrastructure is shared, but Resource World progress, Mining Rank and mined Crystals remain personal. The island keeps persistent Money and Crystal reserves; production runs only while the owner or a co-op member is online.

  • Shared Money costs use the island reserve first, then loaded participants’ wallets.
  • Factory income is split between loaded participants; it is not deposited into the reserve automatically.
  • Shared Crystal costs can use the reserve and loaded participants. Maintenance falls back to the owner’s wallet, but it never creates offline production.
  • Deposits and withdrawals do not count as lifetime Money earned.
/factory moneyInspect the Factory Money Reserve.
/factory money deposit <amount|all>Fund the island’s Money reserve.
/factory money withdraw <amount|all>Owner-only Money withdrawal.
/factory crystalsInspect maintenance cost and Crystal autonomy.
/factory crystals deposit <amount|all>Fund the Factory Crystal Reserve.
/factory crystals pay [cycles]Prepay one or more maintenance cycles.
/factory crystals withdraw <amount|all>Owner-only Crystal withdrawal.

Factory lines and machines

Build a readable flow from generation to transport, transformation and sale.

The starter line

The cheapest configured production line costs about 3,500 Money: a Starter Generator, Starter Dropper, Basic Collector and three Basic Conveyors.

The starter line
MachineCostRole
Starter Generator1,500 MoneyProduces 10 Power
Starter Dropper800 MoneyCreates one product every 3 seconds; uses 1 Power
Basic Collector901 MoneySells arriving products; uses 1 Power
3 Basic Conveyors99 Money eachMoves products at 1 block per second; uses 0.2 Power each
Machine families
  • Droppers create products; Conveyors move them; Splitters alternate between two outputs.
  • Multipliers increase product value; Processors spend time transforming a product into a more valuable one.
  • Collectors sell products; Vacuum Collectors sell nearby products directly from belts.
  • Generators create power; Pylons extend and distribute a network.
  • Storage and Warehouses buffer products when the next step is busy.
  • Duplicators copy products; Refiners can raise value; Accelerators speed up belts.
  • Fusers consume two products to create one stronger output.
  • Teleporter In/Out pairs move products up to 32 blocks.

BANK machines exist in the internal catalogue but their live placement limit is 0. They are not currently purchasable.

Build and manage
  • Wrench + right-click opens machine management; wrench + left-click rotates.
  • Procedural machine families span 40 progression steps and the full level-60 island curve.
  • Products start with 3 shared operations. Chain Capacity research raises this to 4/5/6/7/8/9 at island levels 16/24/32/40/48/56. Each machine and each model can apply at most 3 operations; copies inherit that history.
  • Optional factory bonuses share a x3 ceiling, with rank features bounded by the final x10 ceiling. Earned progression remains separate. The island can simulate 2,400 products, with at most 400 displayed.
/shopOpen the machine showroom and unlock displays.
/factory buildOpen factory construction.
/factory wrenchReceive the Factory Wrench.
/factory deleteEnter protected removal mode.
/blockshopBuy island decoration blocks.

Power networks and maintenance

Capacity keeps the line moving; the Crystal Reserve keeps it alive.

Directional power
  • Build connections as Generator → Pylon → Machine. Each cable segment reaches 12 blocks.
  • A Generator or Pylon can hold up to 4 direct connections. Generators must be at least 5 blocks apart.
  • When a branch is overloaded, every machine on that branch slows proportionally instead of choosing one victim.
  • Conveyors, Splitters, Multipliers and Accelerators draw power without a manual cable. Other powered machines must be connected.
  • Configured generators produce while the island is active; there is no fuel inventory to fill.
Crystal maintenance

Every active, non-logistics machine is billed once every five minutes. Starter and logistics classes are free; other machine classes cost from 10 to 225 Crystals per cycle.

  • Money buys and upgrades machines. Crystals pay only the running invoice.
  • The invoice must be paid in full. If it cannot be covered, active production pauses without deleting your factory.
  • Offline factories never earn, even with a funded Crystal Reserve.
  • Use /factory crystals to inspect the next invoice and the number of funded cycles.

Resource World and its 50 minerals

Mine personal Crystals, climb 30 galleries and feed every late-game system.

How mining works
  • Mining XP is earned only inside the Resource World. Enter with /resources, /resourceworld or /rw.
  • There are 30 Gallery Ranks with no Island Level gate. Rank 1 is free and the final unlock costs 650,000 Crystals.
  • Opening the complete Gallery takes about 11 hours of online mining across the account; early rooms open quickly and later rooms slow down.
  • Each Gallery Rank adds 12% base yield.
  • Hold your crosshair and attack on a crystal within 6 blocks. Clicking faster does not shorten the break timer.
  • Base break time ranges from 15 to 35 seconds by size and grade.
  • Visible veins regenerate every 10 minutes, rock closes after 5 minutes and buried minerals return on the 45-minute full reset.
  • Resource events begin after 5 minutes, then run every 15 minutes for 3 minutes.
Resource commands
/resourcesOpen the Resource World menu.
/resources listList available zones.
/resources tp <zone>Travel to a resource zone.
/resources pickaxeOpen pickaxe progression.
/resources abilitiesOpen the ability pages; /resources enchants is an alias.
/resources rankupBuy the next Gallery Rank.
/resources ranksInspect the full gallery ladder.
/resources autoToggle automatic rank-up.
Mineral catalogue
Mineral catalogue
RarityMinerals
CommonDuststone, Carbonite, Copperite, Calcite Flux, Industrial Tin, Sulfur Shard, Cave Salt, Red Shale, Basalt Glass, Moss Crystal
UncommonCobalt Prism, Nickel Core, Jade Matrix, Amber Resin, Cinnabar, Malachite, Azurite, Pyrite Cluster, Obsidian Shard, Moonstone
RareRuby Matrix, Sapphire Core, Topaz Lens, Amethyst Spine, Diamondite, Emeraldine, Aquamarine, Onyx Plate, Opaline, Meteor Iron
EpicVoid Quartz, Star Fragment, Echo Ore, Dragon Glass, Solarite, Lunarium, Storm Crystal, Blood Crystal, Enderium, Ancient Alloy
MythicSingularity Core, Celestium, Aether Crystal, Chronite, Gravity Ore, Nova Shard, Quantum Prism, Infinity Stone, Worldheart, Factory Nexus

Pickaxe levels, prestige and 70 abilities

Separate the four mining ladders, then shape a build across seven ability pages.

Four connected ladders
Four connected ladders
ProgressionRangeWhat it changes
Mining Level1–1000Account-wide mining progression; it does not gate dungeon entry
Gallery Rank1–30Resource rooms, minerals and base yield
Resource Pickaxe1–10012 appearances, mining speed and target hardness
Pickaxe Prestige0–10Late-game pickaxe mastery
Ability Prestige0–5 starsFurther mastery of individual abilities

Pickaxe level is earned by mining. Ability levels are purchased separately with personal Crystals.

The seven ability pages
The seven ability pages
PageAbilities
YieldCrystal Touch, Rich Veins, Stockpile, Refinery, Deep Dividend, Crystal Pouch, Crystal Cache, Mineral Pouch, Merchant, Foundry Link, Royalty, Resonance
BreakingFortune, Explosive, Vein Miner, Second Hand, Excavator, Quarry, Jackhammer, Tremor, Laser, Shockwave, Drill Bit, Aftershock
FindersKey Finder, Vault Key, XP Finder, Soul Siphon, Toolsmith, Crystal Finder, Coin Finder, Treasure Finder, Bullion, Pet Whisperer, Booster Cache, Geode Hunter
AuraHaste, Swiftness, Night Eyes, Magnet, Sure Footing, Air Pocket, Provision, Stone Skin, Second Wind, Float
MasteryApprentice, XP Booster, Focus, Prospector, Ability Booster, Archivist, Scavenger, Haggler, Momentum, Endowment
LegendaryMotherlode Sense, Echo of the Deep, Singularity, Time Dilation, Crystal Storm, Gravity Well, Worldheart, Ascendant
ApexContraband Run, Warden’s Tithe, Riot, Amnesty, Black Market, Pardon
Ability menu controls
  • Left-click buys 1 level; right-click buys 10; middle-click buys 100; Q/Drop buys the maximum affordable amount.
  • Shift + right-click sells 1 level for a 50% refund.
  • Shift + left-click mutes that ability’s messages; F/Swap opens the detailed card.
  • Cascade effects stop at 64 blocks to protect both the economy and server performance.

Ranks, research, Pass, quests and prestige

Many ladders overlap, but each one unlocks a different kind of power.

The complete progression map
  • Island: 60 levels. Mining account: 1,000 levels. Gallery: 30 ranks.
  • Resource Pickaxe: 100 levels and 10 prestiges. Ability Prestige: 5 stars.
  • Dungeon path: 24 contracts. Living Gear: 100 levels. Pets: 100 levels.
  • Factory Pass: 100 levels. Free Rank: 10 grades. Factory Prestige: 25 final grades.
  • The current balance model uses an aggressive all-systems route and targets at least 360 online hours for the whole finite collection. This is a calibration target, not a timer or a guarantee for every player.
Free Rank ladder
Free Rank ladder
RankIsland levelMoney requirement
WORKERFree
OPERATOR23.25K
TECHNICIAN49.5K
MECHANIC628K
ENGINEER9145K
FOREMAN12730K
SUPERVISOR153.7M
DIRECTOR1932.5M
MAGNATE23285M
TYCOON284.3B
Research and blueprints
  • Chain Capacity research uses island Money, follows prerequisites and cannot be purchased as a free Store unlock. Other research can also require Crystals; inspect its card.
  • Blueprint Money prices track the machine they unlock. Island levels use island Money, with no Gem shortcut.
  • Any legacy Blueprint Fragments are liquidated automatically at 5,000 Money each.
Research and blueprints
Research nodeMoney price
Starter Efficiency1343399 Money · island 5
Efficient Lines22717535 Money · island 10
Industrial Accounting1010470878 Money · island 18
Automation Protocols469768678898 Money · island 28
Quantum Lines15107278302530821 Money · island 40
Celestial Ledger125791340990628350949 Money · island 52
Chain Capacity 4620186019 Money · island 16
Chain Capacity 549967551151 Money · island 24
Chain Capacity 633911052425695 Money · island 32
Chain Capacity 755157692534592285 Money · island 40
Chain Capacity 838230778386777439773 Money · island 48
Chain Capacity 929129346822954880301477 Money · island 56
Factory Pass and quests
  • The current Pass has 100 levels with free and premium tracks. Premium costs 1,200 Gems.
  • Pass XP comes from product sales, rare products, quests, dungeon rooms and runs, and crates.
  • Neither track pays Gems back. Ordinary quests also use Money, Crystals, keys, pets and bounded boosters instead of Gems.
  • Objectives cover factory production, Money, Resource World, crates, island levels, pets, dungeons and KOTH.
/factory passOpen and claim the season tracks.
/factory questsOpen current objectives.
/factory researchOpen the research tree.
/factory blueprintsInspect projects and their Money prices.
Factory Prestige
  • Prestige is finite: grade 1 requires Island Level 30 and grade 25 requires Island Level 60.
  • Each grade has its own Money price, calibrated against factory output at its checkpoint.
  • Each grade grants +6% Money and +3% product value. It never grants Gems.
  • Prestige never resets your island, island level or placed machines.
/prestigefactoryInspect and confirm Factory Prestige.

Personal gear and the Living Armoury

Two equipment systems serve different jobs: mining/combat progression and dungeon mastery.

/gear — personal mining and combat equipment

Craft progressive helmets, armour, elytra, swords and talismans with Money and Crystals. Stats apply only while the item is equipped, and advanced recipes can consume the previous item in their chain.

  • Required dungeon clears are prerequisites, not consumable materials.
  • Every item is personal. Use the requirements shown in its recipe rather than assuming one universal path.
/living — dungeon equipment
  • Beat a floor, then forge the exact piece you want with Dungeon Tokens. Direct crafting is enabled.
  • Optional caches provide random gear: Starter covers levels 1–6, Sealed 7–12, Warded 13–18 and Sovereign 19–24.
  • Living Gear can reach level 100, adding about 1% of existing stats per level.
  • Items support up to 3 gemstone sockets with rollable gemstone powers, fitted gems can be extracted, and two traits can be rerolled.
  • Set bonuses: 2 pieces add 3.5% resistance; 4 pieces add 6.5% damage. The Living set bonus uses the lowest-level equipped piece and reaches 15%.
  • Gear and relics are account-bound until a Trade Seal is used.

Procedural dungeons and 24 contracts

Build a party and clear one global path through eight themes. Entry needs only the prior contract and personal Crystals.

Run rules
  • Parties hold up to 4 players and invitations last 60 seconds.
  • Choose Story, Normal, Heroic or Mythic. Floor 1 is open; later floors require the previous global contract and the shown Crystal fee.
  • Island Level and Mining Level never gate dungeon entry. Every party member must have the prior clear and enough personal Crystals before anyone is charged.
  • Each run has 4–6 traversal rooms, combat, a boss and puzzles such as Color Match, Lights Out, Echo Lights, Beam Path and Arrow Align.
  • Puzzle help appears after 105 seconds and automatic completion triggers after 150 seconds.
  • The eight themes are Molten, Frost, Verdant, Sunken, Clockwork, Voidspire, Crimson and Gilded.
/dungeonOpen the global contract path.
/dungeon listList the eight dungeon themes.
/dungeon start <dungeon> [tier] [difficulty]Configure and start a run.
/dungeon invite <player>Invite a party member.
/dungeon acceptAccept a dungeon invitation.
/dungeon statusInspect the current room and party.
/dungeon leaveLeave the active run.
/dungeon armouryOpen the Living Armoury.
All 24 contracts
All 24 contracts
DungeonTier ITier IITier III
Molten ForgeSmelter Breach · 750 CrystalsCrucible Depths · 8,000 CrystalsTyrant’s Anvil · 40,000 Crystals
Frostbound VaultRime Gallery · 1,100 CrystalsGlacial Reliquary · 9,000 CrystalsAbsolute Zero · 46,000 Crystals
Verdant CatacombsOvergrown Halls · 1,500 CrystalsSporebound Crypts · 10,500 CrystalsMonarch’s Bloom · 52,000 Crystals
Sunken ReliquaryTidal Antechamber · 2,100 CrystalsDrowned Vaults · 12,000 CrystalsEmperor’s Trench · 60,000 Crystals
Clockwork BastionGear Galleries · 2,800 CrystalsMainspring Works · 15,000 CrystalsColossus Core · 70,000 Crystals
Voidspire SanctumFractured Threshold · 3,800 CrystalsNull Corridors · 19,000 CrystalsSovereign’s Rift · 82,000 Crystals
Crimson AbyssBleeding Gate · 5,200 CrystalsPyre Warrens · 24,000 CrystalsTyrant’s Maw · 95,000 Crystals
Gilded NecropolisOuter Tombs · 7,000 CrystalsHall of Tribute · 32,000 CrystalsThrone of Eternity · 120,000 Crystals

Each row joins the same global 24-floor path. Complete the previous floor, then pay the personal Crystal fee shown.

Rewards that matter
  • Only a completed run mints Dungeon Tokens. Its base is 100 plus floor and optional-room bonuses; the first clear pays 1.5× Tokens.
  • Every party member receives personal loot. A failed run pays 35% of its Crystal pot, but no completion dividend or Dungeon Tokens.
  • Clear streaks add 5% per victory up to 50%.
  • Completed runs grant 0.025% to 0.1% of the next island-level price, increasing across the 24 floors; each treasure pays one tenth of that dividend. The first daily clear adds 8,000 Crystals and a 0.5% Money dividend before tier and reward modifiers.
  • After the boss, the Spoils Altar offers Armoury XP, a Trade Seal or a Relic Gamble.
  • Each cleared room grants 35 Pass XP multiplied by tier.
  • Boss clears grant a permanent 0.5% production bonus, capped at 15%.

Pets, levels and equipped bonuses

Collect specialists or combine Apex companions across factory, mining and dungeon roles.

How pets scale
  • Start with 4 equipped slots. Earn 5/6/7/8/10 at island levels 16/28/40/52/60. Ranks can unlock slots earlier; the total cap remains 10.
  • Pets reach level 100 and gain XP from mining, dungeons, crates, the Pass and selected Black Market offers.
  • Each level adds 0.5% of that pet’s own bonus. Bonuses add across the equipped roster, not once per machine.
  • Rarities are Common, Rare, Epic, Legendary and Mythic.
  • Equipped bonuses add together and are capped at 3× per effect.
  • All Pet XP accelerators combined are capped at 4×.
  • Apex companions cover several systems and can also be earned through the Dungeon 24 key route.
/petsOpen collection and equipped slots.
/petfollowToggle the visible follower.

Crates, keys, odds and pity

Preview every pool before opening and track the personal protection counter.

How openings work
  • Right-click a crate to open it; left-click to preview its full pool. General crates have 20 outcomes; pet crates have 8.
  • The interface shows key ownership, probabilities and your personal pity counter.
  • Pity selects an eligible Legendary or Mythic reward. A normal reward does not reset it.
  • General crates can pay Money, Crystals, Pass XP, Pet XP and personal tools, but never Living Gear, Dungeon Tokens or Dungeon Cache Keys.
  • Dungeon Cache Keys have no Gem price. Buy them with Dungeon Tokens after clearing the matching floor; caches pay no Tokens directly, and duplicate recycling returns only 45% of direct gear value.
/cratesOpen the crate list and previews.
/keysInspect all owned keys.
Current crate catalogue
Current crate catalogue
CratePrice or sourcePity
Basic Crate50 Gems · €0.49 · 600 Dungeon Tokens40
Factory Crate80 Gems · €0.79 · 1600 Dungeon Tokens37
Crystal Crate100 Gems · €0.9934
Companion Egg Crate€1.99 · 800 Dungeon Tokens30
Neon Crate150 Gems · €1.4931
Mystic Crate220 Gems · €1.9928
Void Crate300 Gems · €2.4925
Armoury Vault400 Gems · €2.9922
Companion Vault€3.99 · 3200 Dungeon Tokens18
Apex Menagerie€5.99 · 9000 Dungeon Tokens10
Omega Crate550 Gems · €3.9919
Starter Cache IEarn through matching dungeon content30
Sealed Cache IIEarn through matching dungeon content30
Warded Cache IIIEarn through matching dungeon content30
Sovereign Cache IVEarn through matching dungeon content30
Expedition Nest1600 Dungeon Tokens22
Ascendant Sanctuary5400 Dungeon Tokens14

Store prices are mirrored from the current plugin catalogue and can change with future balance or store updates.

Four currencies, one job each

You never need to guess which wallet pays for which part of progression.

The complete currency map
The complete currency map
CurrencyPrimary uses
MoneyFactory machines and upgrades, island levels, expansion, research, blueprints and Block Shop
CrystalsResource World ranks, pickaxe abilities, factory maintenance, personal gear and dungeon entry
GemsOptional Store choices: keys, Premium Pass, Market offers and selected boosters
Dungeon TokensEarned only from completed dungeon runs; spent on Living Gear and Dungeon Caches

Old Blueprint Fragments convert to Money and old Operations Tokens convert to Crystals. They are no longer separate wallets.

Block Shop, Market and player trading
  • The Block Shop has 11 categories and 243 blocks. It is buy-only, with prices of 10, 25, 60, 150 or 400 Money and quantities of 1, 64 or 640.
  • The rotating Market contains 15 Gem-only offers.
  • New direct trades use Money only, in 10K increments. Requests last 60 seconds and inactive sessions close after 120 seconds.
  • New auctions use Money only, allow up to 8 listings and charge a 5% tax. Existing Gem listings can still settle or be cancelled at their original amount.
/blockshopBuy island building blocks.
/marketOpen rotating offers.
/trade <player>Request a protected direct trade.
/auctionOpen player listings.
Website daily rewards
  • A reward is created only after you manually claim it on the website with a verified Minecraft account. There is no automatic or offline catch-up.
  • The Daily Spin can roll 2,500 Crystals, one Basic Crate Key or one Factory Crate Key. The Scratch Card grants 2,500 Crystals.
  • The two Crystal outcomes are capped at 5,000 Crystals per day; their combined weighted value is 3,625 Crystals per day.
  • A claim creates a delivery job. If the routed server is unavailable, the reward remains queued instead of being counted as factory production.
  • Website games do not award Gems.

Player command reference

The useful entry points, grouped by the job you are trying to do.

Island and factory
/factoryReturn home or open the main factory command.
/home · /islandIsland home aliases.
/menu · /manage · /upgradeOpen core island management.
/visit <player>Visit a public island.
/invite · /accept · /deny · /remove · /leaveManage island membership.
/settings · /top · /profileSettings, leaderboards and your profile.
/build · /delete · /wrench · /rotateConstruct and edit production lines.
/balance · /money · /crystalsInspect wallets and island reserves.
/shop · /blockshopMachines and building blocks.
Progression and activities
/resources · /rwResource World and pickaxe progression.
/gear · /living · /talismanPersonal gear, Living Armoury and talismans.
/dungeonDungeon path, party and runs.
/pets · /petfollowPet collection and follower.
/quests · /research · /blueprints · /passLong-term progression modules.
/market · /trade · /auctionSystem and player economies.
/boosters · /events · /prestigefactoryTimed power and endgame mastery.
/rankup · /ranksFree Rank ladder.
/crates · /keysCrate catalogue and owned keys.
Guidance and utilities
/tutorial · /guide · /helpGuided onboarding and help.
/hud · /fixuiRestore or toggle the interface.
/spawnReturn to spawn.
/tpa · /tpahere · /tpaccept · /tpdenyPlayer teleport requests.
/msg · /reply · /ignore · /ignoreallPrivate messaging controls.
/ping · /list · /realnameConnection and player information.
/playtime · /playtimetopPlaytime statistics.
/workbench · /enderchestPortable utilities where your rank allows them.
/discord · /vote · /store · /website · /ipAtlasMC links and server information.

Troubleshooting and practical tips

Most interruptions come from power, reserves, caps or using the wrong tool.

Factory and interface
Factory and interface
ProblemWhat to check
The factory does not produceAvailable power, cable direction, Collector output, product cap and Crystal Reserve.
A machine will not openHold the Factory Wrench in your main hand.
The factory stops when everyone leavesThis is intentional: factories earn only while the owner or a co-op member is online. Reserves pay costs; they do not create offline production.
A longer chain adds no valueCheck the island Chain Capacity research (3 to 9 total operations), the 3-operation machine/model limit and the separate 3-duplication lineage limit.
The UI is stuckRun /fixui. Use /hud if only the HUD is missing.
Mining, dungeons and gear
Mining, dungeons and gear
ProblemWhat to check
A vein will not breakStay within 6 blocks, keep the crosshair on the crystal and hold attack. Rapid clicking does not help.
A mineral has not returnedVisible vein: 10 minutes. Rock: 5 minutes. Buried mineral: 45-minute full reset.
The party cannot enter a dungeonEvery member needs the previous global contract, enough entry Crystals and no incompatible trade, crate or combat state. Island and Mining levels are not entry gates.
Living Gear cannot be auctionedIt is account-bound until you apply a Trade Seal.
Which gear menu do I need?/gear is personal mining/combat equipment; /living is dungeon Living Gear.

Your next machine is one command away.

Join SkyFactory, finish the guided line and return here whenever the next system opens. The wiki is built to follow the same progression you play in-game.